Lee-Orr

Canal Mania!

Personal

I originally built this game as part of the Historically Accurate Game Jam - based on the theme of “The Industrial Revolution”.

The main technical challenges of the game fell into a few categories:

  • Presenting a clear and easy to parse map where height was of such importance, which required the creation of a custom shader that generated terrain contour lines akin to a physical map.

  • Processing the flow of water down stream as part of the logic puzzle, and in particular detecting when flow is cut off.

  • Creating an abstraction around the Bevy UI systems that would allow for easy UI manipulation and the creation of an in-game editor, despite it’s lack of pre-existing features.